"It's going to take more than a simple feast with strangers, even dangerous ones, to really make you nervous."
Your courage in the face of danger, uncertainty, and fear.
Courage contributes to the cumulative skill: Defensive Instincts.
How to gain/lose Courage[]
Character Creator []
- Automatic Base Stat (+25)
- "You attacked them armed with nothing but your heavy fan" (+25)
- "You challenged him to a duel, stick style"(+25)
- "You are so lily livered, you give flowers a bad name" (-15)
- "Facing your fears" (-10)
- The Daughter of a Notorious Pirate Origin (+25)
- A Tomboy Countess Origin (+25)
Week 1 []
- Welcome Feast - Hamin : Do a funny dance (+5)
- Hamin's date: "Go out the window"(50 grace required)(+5)
- Explore the Castle: the cliffs (+5 every time)
Week 2 []
- Practice Room(+5)
- Riding Event- Jasper: I'm fine. Thank you, Jasper. (+5)
- Explore the Castle: the cliffs (+5 every time, after the first time)
- Explore the Castle: the practice room (+5 under some circumstances, see Jarrod/Friendship Walkthrough)
Week 3 []
- Your room (high Jasper approval)(must be before MM Breakfast)(+5)
- Jarrod's gift (high Jarrod approval)(+5)
- Mrs. White (+5)(high Rebel approval)
- Breakfast: "Bravely baldly agree" (+5)
- Wellin and Arland Delegate Debate: Feign a dead faint. OR Scream loudly. OR Give them both a piece of your mind. (+5)
- Explore the Castle: the cliffs (+5 every time)
Skills |
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Beauty * Charisma * Charm * Etiquette
Eloquence * Leadership * Manipulation * Poise Courage * Cunning * Grace * Self Defense Persuasion * Likability * Book Smarts * Quick Wits * Interpersonal Insight * Defensive Instincts |