User:LeaHazel/Morality Axis

7KPP has three different personality axes that govern morality: Immoral v Ethical, Sefish v Noble and Indifferent v Compassionate. These traits will come into play at various points in the game, and can be mixed and matched in creative ways.

Ethics can be described as absolute morality, or global morality, but perhaps best explained as how far you are willing to go to get what you want. While an excellent trait for your garden-variety villain, immorality on the ethics scale can also distinguish those driven by noble goals to extreme ends. The ethics scale is notable in that it's impossible (or nearly impossible) to balance it perfectly in the middle.

Lyon's week 1 date has a check on ethics that automatically ends the date if you fail it. There is no option for persuasion, manipulation or lies. Gisette's and Clarmont's dates, on the other hand, can be successfully completed by a 75-manip MC, regardless of morality.

Nobility is a trait that primarily governs your interactions with servants, commoners, and those in positions of weakness. Just as its name implies, in fact. It could be said to represent the MC's duty to her dependents. Notably, the Rebel Leader More Than You Appear background can only be unlocked by a noble MC.

Lisle's and Clarmont's dates auto-fail for selfish MCs, unless a successful manip check is passed.

Also note-worthy that if you begin the game with your nobility axis perfectly balanced, the Matchmaker will opine, on her first interview, that you have a reputation for being selfish.

Compassion can be described as your reaction in the face of real and present human misery. An MC might have high and lofty ideals about ethics and nobility and so forth, and still be kind of a dick.

Further experimentation required.