Animals and Plants

Your knowledge on the animals and plants.

Changed to 'Flora and Fauna' during the Final Demo.

How Animal and Plants affects the plot

 * Min 25
 * MM's 1st interview: You remember learning about it from an herbalist once.
 * Emmett's Date: I believe that is the giant genus of the of the Maiden's Vigil flower. (++ respect)
 * Lisle's Date: Use your knowledge of animals to try and figure out what's bothering the horse. (++ respect)
 * Horse Ride Event - getting your horse: You can tell there is something wrong. The way the horse is prancing and tossing its head is a sign the horse is distressed, but when you bring up your concerns with the handler, he shrugs and insists the horse is fine, just a little spirited. You do your best to calm the horse before you mount, but you can't help but feel uneasy.
 * Horse Ride Event - Zarad: You recognize it, and suddenly many things make much more sense.
 * Min 30
 * Week 4: Investigating the murder case: You discover that the tea was in fact not poisoned.
 * Min 50
 * MM's 2nd interview: Apparently you are very skilled in your knowledge of animals and plants, unusual, but probably quite useful.

Character Creator

 * "You spent a lot of time with nature." (+25)

Week 1

 * Emmett's date: (+10)
 * Ask Someone for Skill Advice: Wander the Isles with Emmett (+5)

Week 2

 * Penelope's "date": "I heard a rumor you are fond of flowers, Princess." (+5)
 * Ask Someone for Skill Advice: Wander the Isles with Emmett (+5)

Week 3

 * Emmett's Gift (+5)
 * Penelope's Gift (+5)
 * Ask Someone for Skill Advice: Wander the Isles with Emmett (+5)

Week 4

 * +10 for being compassionate.
 * Ask Someone for Skill Advice: Wander the Isles with Emmett (+5)