Sensible v Imaginative

This personality trait affects how you approach problem-solving.

How it influences the game
Week 2, when talking to Ria before the horse ride.

Week 4, where being sensible grants +10 to history and being imaginative grants +10 to politics.

Week 5, during the dinner, when asked what the best thing about theater is.

How to change your personality

 * Character Creation (during the background-specific portion):
 * ​Arland: learning through books or through first-hand accounts.
 * Corval: perfect details or something that had never been done before.
 * Hise: practical way to survive or everything is an adventure.
 * Jiyel: sensible conclusions or merging theories.
 * Revaire: two variations based on morality.
 * Avoided pregnancy through traditional remedies or dream-wine.
 * Killed (or planned to kill) husband with rat poison or by scaring him to death.
 * Wellin: active pursuits or adventure.
 * Week 1: Zarad's date, when dealing with Avalie.
 * Week 4: after the trial : "Despite succeding today..."